ArcheAge Chronicles weapons

Eight weapons ship with ArcheAge Chronicles. Each one belongs to one class and has its own trait tree. A database that lists 24 weapon types is counting future and unreleased kits, not the launch roster.

Steam key art: a party walks toward waterfalls under the ArcheAge Chronicles title

The launch eight

Trait points come from breaking Raeven’s Coilstones, not from the level-up attribute points. That is why a weapon page and the stats page are different. Official damage tables for these weapons are not published. Empty cells stay empty.

Launch weapons
LongswordWarriorParry and counter, or Crimson SurgeLaunch
GreatswordWarriorResolve and heavy hitsLaunch, full page
HatchetRangerClose cuts beside the bowLaunch, table only
LongbowRangerMarks and aimed shotsLaunch, full page
Elemental StaffMageRanged fire and lightningLaunch, table only
WaveswordMageMelee ice and FreezeLaunch, full page
Axe and ShieldBerserkerGuard and smashLaunch, table only
WarhammerBerserkerSlow heavy hitsLaunch, table only

Later weapons

Gladius is the Warrior’s third weapon in the December plan. Crossbow and Vitality Staff appear on RaidDex as not playable yet. I will not add them to the launch table to make it look longer.

A foggy stone courtyard with carved pillars and a glowing green orb

Questions people ask

How many weapons are in ArcheAge Chronicles?

Eight at launch, two for each of the four classes.

Can one character use every weapon?

No. Weapons are tied to the class you create.

Related pages

Sources